u know?
Account System (user id, statistics, profiles, friend system, efficient ban, marking cheaters, ...)More complex gameplay mechanics (Slopes, Curves, Jumpads, Portals, etc.)
New skin system
In-game server browser
Clearer segregation/filtering of mods from vanilla
Advanced chat options (cut, copy, paste)
New weapons/ powerups
New Official maps from the MWG
Collaborative mapping
Good background music/ soundtrack and more sounds
Moving tiles/platforms and/or moving by walking against/hooking an object
In-game chat lobby
Easy in-game server setup/launchingLess mods (system where developers must allow new mods into teeworlds before they go public)
Features from Sushi Pack (Advanced scoreboard, better race features, better HUD settings, etc.) in official game
More beautiful/ user friendly UI
Matchmaking system
New vanilla gametypes (Domination, Survival, etc.)
Better demo player (with rewind function, conversion to video, in-game viewing, etc.)
Ctrl+Z in Map Editor
Sexier background for main menu (map in background, tees playing, etc.)
Asian Language/ Right to left Support
API for mods/ Better support for mods
Clients can request server-side demo once round is over.
Auto translate chat
A join a ctf/dm button
Teeworlds on Android and iOS
Teeworlds to be wider spread
Automatic skin element downloaded (only the ones that have been
reviewed by Teeworlds mods, like an element base that players could
upload and download inside the game)
Save all server IPs
clientsided in a special file which is loaded every start. This list
could be updated sometimes by master servers to remove unused IPs and to
add new servers.
(less stress for master servers and less time to display serverlist)
New good mapres
New map editing options
Ice tiles
Increase player limit
Offline mode with AI
User ID system (similar to that in Team Foretress 2)
Grenade collision explosions
Mute chat sound
A good "Run" server
Server auto-join queue when full
Fixed threaded rendering
Old chat sounds
Maps dump
In-game autoexec overwrite
More vanilla players
Transfer files (skins, gameskins, mapres) from the server to client
The server could create dialogs.
The server itself sets the color for the messages. Example:
pic
A 'refer a friend' button where you can send a friend a link to the game with instructions.
Ability to close a vote window. Make it so I can press F5 to close the
window. Additionally, have the window close after I vote (or at least
the option in the menus)
Chatsystem that supports alt+number
Keyboard navigation for the Interface, for example F5 on the server list.
No lags
Serverside toggling of dynamic cam range/zoom exploit prevention etc
Improved spectator view
Decentralization of the master servers (like every game server provides
a server list as well; inter-server communication) to keep the game
running no matter what
Features to make it easier to administrate, like: player ids and kick/ban buttons in the player list; mute command
Optimized network code (to make it play better with higher ping)
A neutral flag
Changing eye color
Make source thinking in future mods (Leave doors open, not closed)
Recently joined servers tab
Add a "classic mode" (0.6.2 mechanics, unchanged from the rest of the game)
In-game music player
A weapon loadout system with weapons that have different attributes.
It'll work like this: in the options menu you have a list of weapons for
each slot with different attributes. You can select whichever you want,
and picking up the respective item in the game will grant you the
weapon that you set in your loadout instead of the stock weapon.
Different attributes could be for example like Grenade Launcher: bigger
explosion, but lesser damage or Laser Rifle: thicker beam, more damage,
but no reflective beams and slower firing speed or something
Avaible to choose any colors you want in a more simple way
When a tee is dead his eyes fall down.
rcon command to download/print the log file
command to dump banned ips/player names etc
True inheritance, because physics
Anti cheating
No laser damage or grenade damage through shields